

Not having Spiritualism ethics in your government? PENALTY! Want to use Robots to increase the amount of pops on the planet? PENALTY! Want to have 3 ethos instead of a Fanatic one? You'd best believe there's a PENALTY for that. Want to colonize or even Terraform a Tomb World? PENALTY (unless Survivor Origin). It seems like they are designed to cripple the player. It's not uncommon for the Spiritualist ethos to be permanently at 20% if you didn't pick Spiritualism as a starting ethic, THAT'S how terrible the faction is.
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Egalitarian vs Authoritarian is never an issue (simply having certain government types creates draw), Xenophile only get mad if you are mean to Xenos (and you can literally make them happy by outlawing certain policies and never having xenos in your empire), Xenophobes only care about having free Xenos on the planet (you don't have them in the early game unless you went Syncretic Evolution), Militarists only get mad at you for being a coward (and you can make them happier by uplifting a species, making them your vassal, no war required), Pacifists can be placated by playing Sim City until you're ready to steamroll the galaxy, Materialists are made happy by playing the game optimally. Literally every single other faction in the game does not hurt your empire as much as the Spiritualist faction does in the early game. Without GEA, it's not uncommon for you to get 5 different factions pop up at once in the early game, and if you're playing a Spiritualist Empire, this means all your Spiritualist pops are going to get upset, resulting in lower planet stability and less resource output, on top of already crippling yourself from not using robots. One of which is they get upset when a certain percentage of your pops don't follow Spiritualism. The reason I bring this up as an issue specifically for Spiritualists is because of all the penalties associated with them. Not only is the ethos ALREADY weaker than other playstyles, but the faction associated even further hampers your game experience, since you're forced into a subobtimal playstyle to appease them.

Most factions give you some flexibility, but Spiritualists are very much "My way or the Highway". They are even worse than Xenophobes when it comes to appeasing them, and they're the one faction you HATE to see if you aren't already playing Spiritualist. The one ethos that DOES suffer from it, however, is Spiritualists. Normally, this isn't a huge deal, since most factions are pretty easy to please, at least early in the game and even then, pop happiness isn't as big a deal as it used to be. Since they reworked it, pops flip ethics like an indecisive eater looking at a menu. Click to expand.GEA= Governing Ethics Attraction.
